Lem Knowledge Graph - CHExRISH, Cultural Heritage Exploration and Retrieval with Intelligent Systems
Leading researcher in the project

Jakub Gomułka
Professor at the AGH University of Krakow. By training a philosopher and computer scientist, his research engages with the thought of Ludwig Wittgenstein and Stanisław Lem, as well as with the application of artificial intelligence technologies — most notably knowledge graph technologies — in the humanities. He has served, among other roles, as co-editor of the two-volume anthology Filozoficzny Lem (Aletheia, 2021, 2025) and as organiser of the conference series 'Philosophy in the Works of Stanisław Lem'. He is the author or co-author of a number of articles devoted to various aspects of Lem's thought, including the recently published piece Z plastikowej Wenus na cyfrowe wydmy Regis III, which concerns the adaptation and gradaptation of the works of the author of Solaris.

Victor Yaznevich
Doctor of Technical Sciences (specialisation: computing). For many years he has worked as a translator of Stanisław Lem's short stories and discursive prose from Polish, German, and English into Russian and Belarusian, including Bomba megabitowa, Tajemnica chińskiego pokoju, Okamgnienie, the book-length interview Tako rzecze… Lem, Mój pogląd na literaturę, Sex Wars, and many others. He is the author of numerous articles on Lem's oeuvre, of the award-winning Russian-language biography Stanisław Lem (2014), and of the world bibliography of the writer entitled Stanisław Lem Non Fiction (2021, 2025). In 2021, he was awarded the Gold Medal for Merit to Culture Gloria Artis for his promotion of Polish culture abroad. He lives in Minsk, Belarus.

Luiz do Valle Miranda
A doctoral candidate in Computer Science at the Jagiellonian University since 2023. He holds a Bachelor's degree in Cognitive Science from the John Paul II Catholic University of Lublin (2018), a Master's degree in Philosophy from the University of Antwerp (2020), and a doctorate in Philosophy from Charles University in Prague (2024). His research focuses on the development of knowledge-based systems, with particular emphasis on graph-based data representation. He is especially interested in the intersection of machine learning methods and explicitly represented background knowledge, with the aim of creating intelligent technologies that promote human care and flourishing.

Szymon P. Kukulak
A literary scholar and game studies scholar, he is a Lecturer in the Department of Information Technologies and Media at the Faculty of Humanities, AGH University. Previously, he spent over a decade affiliated with the Faculty of Polish Studies at the Jagiellonian University, where he completed degrees in Polish philology, physics, and astronomy. He completed his doctorate at the same institution, examining postwar Polish science fiction in terms of its rootedness in the science and technology of its era, with particular focus on the works of Stanisław Lem. To the latter he has devoted, in whole or in part, a number of scholarly articles. As a literary scholar, he has further examined the legacy of other Polish science fiction writers — including Jacek Dukaj — as well as foreign authors of speculative fiction, frequently analysing the connections between their prose and the actual scientific and technological sphere. He is currently investigating, among other things, the possibilities of modelling such relations — or, more broadly, the connections between literature and the real world — using the tools of digital humanities. As a game studies scholar, his work has encompassed historical strategy games and the application of postcolonial theory to their analysis.

Jan Smolarczyk
A graduate of the Social Informatics major at the Faculty of Humanities, AGH University of Krakow. He is a software developer with experience in the areas of data, knowledge graphs, psychological experiments, web technologies, games, and virtual reality. He contributed to the development of VRSophy: The Cave, an interactive virtual reality adaptation of the Platonic cave metaphor (https://www.cavevr.agh.edu.pl). He has also published a demonstration of a detailed physical hand simulation in virtual reality (https://github.com/szanuj/VRPuppetHands). His interests include games, anime, drawing, three-dimensional design, technology, and virtual reality.